Perlin Noise used to drive vector flow field
This post is essentially the same as this one, only difference is that a BitmapData.perlinNoise() is used instead of the BitmapData.draw(video) to produce a background that influences the flow field.
I have not posted the code to this one because the two are so similar, but if anyone want me to, just leave a comment and I’ll get right on posting it:) or send it to you.
03/08/2009 at 12:00 Permalink
I read a few topics. I respect your work and added blog to favorites.