Fake Gravity Fluid
I was playing around with the Traer Physics Library for processing/java. It is really fast but even though I had done some small experiments with it a year or so back, I still had to dig out the manual and refresh some basic stuff.
Well Im looking into the whole FluidSolver thing, again, and I thought it could be fun to do a fast and crude Newtonian approach and just go for an effect that looks a bit like it, but is far more simple.

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