Ricki »
31 August 2009 »
In Java, Particle, Processing, Uncategorized »
I was playing around with the Traer Physics Library for processing/java. It is really fast but even though I had done some small experiments with it a year or so back, I still had to dig out the manual and refresh some basic stuff.
Well Im looking into the whole FluidSolver thing, again, and I thought it could be fun to do a fast and crude Newtonian approach and just go for an effect that looks a bit like it, but is far more simple.

Example and code here
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Tags: flow field, fun, Java, Processing
Ricki »
09 August 2009 »
In Processing »
“What is the point”
was my first thought on this.
I had to do some calculations on the intersections between circles, that was pretty straight forward and I got a class written up in Processing that could do just that.
Then I started playing around and ended up moving 10 circles around the screen using Perlin noise and if any of them intersects, I draw a dot. Pointless? certainly!
Maybe there is someone out there with an idea on how to make this into something other that a cpu hogging math feast. I would love to hear from You:)
Well there is some Perlin movement, some ArrayList looping and of course that class that takes 2 circles and returns their intersection, maybe someone can use that for something useful.

Example and code here:
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Tags: algorithm, circle, fun, intersection, Java, noise, Perlin, Processing