Tag Archive > noise

Circle Intersection

Ricki » 09 August 2009 » In Processing » No Comments

“What is the point”

was my first thought on this.
I had to do some calculations on the intersections between circles, that was pretty straight forward and I got a class written up in Processing that could do just that.
Then I started playing around and ended up moving 10 circles around the screen using Perlin noise and if any of them intersects, I draw a dot. Pointless? certainly!

Maybe there is someone out there with an idea on how to make this into something other that a cpu hogging math feast. I would love to hear from You:)

Well there is some Perlin movement, some ArrayList looping and of course that class that takes 2 circles and returns their intersection, maybe someone can use that for something useful.
A short run, maybe it get's better?

Example and code here:

Continue reading...

Tags: , , , , , , ,

Perlin Noise used to drive vector flow field

Ricki » 20 June 2009 » In ActionScript 3.0, Flash » 1 Comment

This post is essentially the same as this one, only difference is that a BitmapData.perlinNoise() is used instead of the BitmapData.draw(video) to produce a background that influences the flow field.

I have not posted the code to this one because the two are so similar, but if anyone want me to, just leave a comment and I’ll get right on posting it:) or send it to you.

Continue reading...

Tags: , , , , , ,