public class Circle { private PVector _center; private float _radius; public Circle( PVector loc, float r ) { _radius = r; _center = loc; } public void drawMe(float v ) { ellipseMode( CENTER ); smooth(); noFill(); stroke( #FF6600, v ); ellipse( _center.x, _center.y, _radius, _radius ); } public PVector getCenter() { return _center; } public float getRadius() { return _radius * 0.5; } }